On foot
The developer lists these PC controls for the beta.
| Input | On foot |
|---|---|
| WASD | Move |
| Space | Jump |
| Shift | Run |
| C | Crouch. Press C while running to slide |
| Alt | Dive |
| E | Use |
| Tab | Backpack |
| M | Paper map |
| F | Flashlight |
| N | Night vision |
| 1 / 2 / 3 | Weapon slots |
| Q | Holster |
| Click | Fire |
| Right-click | Aim |
| R | Reload |
| I | Inspect |
| V | First person |
| G | Throwables, from the base loadout rule |
E is contextual. Recorded prompts include Open on a toolbox, Shut on a door, Call Extraction at a post, and Type Extract in the EVAC. R is also TAKE ALL on a crash cart, so check the prompt before you assume it only reloads.
The paper map
M does not open a pause menu. Your character holds a paper map labeled HUSH MAP / AREA MAP. The mouse wheel zooms, holding the left mouse button moves the sheet, holding the right mouse button looks closer, and M puts it away.
The legend used in recorded runs marks red as BEST LOOT, yellow as BETTER LOOT, green as WAY OUT, and a red dot as you.
Behind the wheel
Several keys change jobs in a car.
| Input | In a car |
|---|---|
| F | Enter or exit. On foot this is the flashlight |
| Shift | Drift. On foot this is run |
| B | Seat belt |
| G | Wipers. On foot this is throwables |
| H | Horn |
Space is not a listed driving key. It is the confirm button in the hotwire ring: press it when the pointer reaches the green sector. A well-timed hit can be labeled GREAT.
Read the prompt on the vehicle. HOTWIRE starts the ring. BREAK IN with F has opened a vehicle that then showed FOUND KEYS. One blue pickup needed the ring and one yellow van used BREAK IN. Follow the prompt on that car rather than the paint color.
Jumping out of a vehicle that is still moving costs HP.
What the control list does not include
The official description says you can board up windows and build barricades. The gathered key list does not name the barricade bind, so this page does not guess it. Look at the prompt on the window in your own session.
