Which HUSH: They can hear. (BETA) boards are on this hub?
Two jobs, two lists. Open a child page for the long table. This hub is the snapshot.
S tier
Player decision Sell it after a clean extract if you are still learning the town. Use it only at the matching door, after you have read the note.
Player decision Default movement inside houses, the hospital, and any building with a patrol outside. Press C. Press C while running if you need the slide into a crouch.
A tier
Player decision Keep one stack if you are still in town. Extra stacks are a strong sale once you have extracted.
B tier
Player decision Use it on open ground when no monster is close and the exit is short. Crouch again as soon as you reach a building or hear a patrol.
Player decision Carry a few. Do not fill the 20 slots with them when a bunker code or medkit is available.
Player decision Eat one if the run is long. Sell the surplus. Same credit band as a bandage in that session.
Player decision Worth taking when slots remain. Drop them before light ammo and rags if the pack is full.
C tier
Player decision Do not spend a late-run slot on rags if a medkit or code is still on the route.
D tier
Player decision Take a car only to close a known gap to a green WAY OUT. Park before you call extraction. Do not joyride the town.
Player decision Keep a stack that matches your gun. Sell or leave the rest.
