Loot

Choose where to loot

Use red BEST LOOT, yellow BETTER LOOT, and green WAY OUT marks, then pick a destination you can leave.

Choose where to loot

Use red BEST LOOT, yellow BETTER LOOT, and green WAY OUT marks, then pick a destination you can leave.

Read the paper map first

Press M. In recorded runs the legend is the decision tool:

Mark Meaning
Red BEST LOOT
Yellow BETTER LOOT
Green WAY OUT
Red dot Your position

Pick a red or yellow area only after you can see a green exit. Distance back to that exit is part of the target's price, because a catch deletes the carried haul.

Names printed on maps in those runs include Radio Hill, Precinct 9, Mercy Hill, Sunshine Farm, The Farm Track, and North Gate. North Gate is marked as an exit. The Farm Track is a green WAY OUT used near Sunshine Farm. The color of each named place can differ by what the sheet shows you. Do not assume a name is red because it sounds important.

Developer destinations

The game description names four search areas: houses, shops, the hospital, and the army camp.

Houses are the default short loop. Toolboxes and other containers sit behind doors, and any container can be empty. Judge a building by several searches, not one dud toolbox.

Shops are one of those four destinations. They are not the HUSH SUPPLY menu. The shop you sell at is opened from the main menu after you extract.

The hospital is named by the developer and by players looking for medical supplies. Mercy Hill is a name printed on the paper map. Players often talk about Mercy Hill Hospital as the same stop. This guide keeps both labels: use the building you can see, and use the map name to orient.

The army camp is the fourth named destination. Recorded routes treat it as military weapons, ammo, and silencers, with open sightlines. Players also describe a large patrol around the camp and a helipad extraction nearby. Those patrol details are player reports, not a developer bestiary.

Old Town is a high-attention interior route in loot writeups and a beginner video: rooms, dressers, vaults, and ammo boxes, with tight corridors. A video names Old Town Metro as an extraction when you are already there.

Other reported exits

Besides North Gate and The Farm Track, a beginner video lists Old Town Metro, the Helipad, and Rail Tunnel. A helicopter extraction has also been shown, and that leave granted a skill point. Confirm the green marker in your session before you path across town for a name you remember.

How to choose

  1. Open the map and find the red you-dot.
  2. Take the nearest red BEST LOOT area if the matching green WAY OUT is close enough to reach while crouched or with one short drive.
  3. Take yellow BETTER LOOT when it is closer to you or to the exit.
  4. Search toolboxes with E and crash carts with R. Leave when the 20 slots fill or the street gets loud.
  5. Do not start a keypad detour until the exit plan exists.

Deepwell, also called the deep well, is a sealed bunker rather than a casual house. It needs a code from the current run. Treat it as a later objective, not the first backpack.

FAQ

Frequently Asked Questions

What do I lose if a monster catches me?

You lose what you carried on that run, including backpack loot, guns in slots 1 and 2, and throwables on G. The safe pocket keeps one stack that is not a weapon. Loot already stored in your base stash stays there.

Is HUSH: They can hear. (BETA) the same game as HUSH Zombie Extraction?

No. They can hear. (BETA) is the open-world sound-hunting game by theInstigators on Roblox place 133927229860262. HUSH Zombie Extraction is a different experience by Blue Code Studios. Loadouts, maps, and codes do not carry between them.

Are there working promo codes?

No shared promo code is listed. Bunker codes are a different system: a note or item you find during a run, used on a keypad or sold after you extract. Do not type another player's sequence.

How do I leave with the haul?

Open the paper map with M, go to a green WAY OUT, press E to call extraction, board the EVAC, and type EXTRACT at the cargo terminal before the doors shut. One recorded call lasted about 72 seconds after the post lamp turned red.

How do the monsters find me?

They hunt by sound. A loudness meter sits at the bottom left of the HUD. In one recorded run, crouching indoors read 33 dB, walking outside read 52 dB, and driving read 81 dB. Gunshots are louder than those movement readings.