Read the paper map first
Press M. In recorded runs the legend is the decision tool:
| Mark | Meaning |
|---|---|
| Red | BEST LOOT |
| Yellow | BETTER LOOT |
| Green | WAY OUT |
| Red dot | Your position |
Pick a red or yellow area only after you can see a green exit. Distance back to that exit is part of the target's price, because a catch deletes the carried haul.
Names printed on maps in those runs include Radio Hill, Precinct 9, Mercy Hill, Sunshine Farm, The Farm Track, and North Gate. North Gate is marked as an exit. The Farm Track is a green WAY OUT used near Sunshine Farm. The color of each named place can differ by what the sheet shows you. Do not assume a name is red because it sounds important.
Developer destinations
The game description names four search areas: houses, shops, the hospital, and the army camp.
Houses are the default short loop. Toolboxes and other containers sit behind doors, and any container can be empty. Judge a building by several searches, not one dud toolbox.
Shops are one of those four destinations. They are not the HUSH SUPPLY menu. The shop you sell at is opened from the main menu after you extract.
The hospital is named by the developer and by players looking for medical supplies. Mercy Hill is a name printed on the paper map. Players often talk about Mercy Hill Hospital as the same stop. This guide keeps both labels: use the building you can see, and use the map name to orient.
The army camp is the fourth named destination. Recorded routes treat it as military weapons, ammo, and silencers, with open sightlines. Players also describe a large patrol around the camp and a helipad extraction nearby. Those patrol details are player reports, not a developer bestiary.
Old Town is a high-attention interior route in loot writeups and a beginner video: rooms, dressers, vaults, and ammo boxes, with tight corridors. A video names Old Town Metro as an extraction when you are already there.
Other reported exits
Besides North Gate and The Farm Track, a beginner video lists Old Town Metro, the Helipad, and Rail Tunnel. A helicopter extraction has also been shown, and that leave granted a skill point. Confirm the green marker in your session before you path across town for a name you remember.
How to choose
- Open the map and find the red you-dot.
- Take the nearest red BEST LOOT area if the matching green WAY OUT is close enough to reach while crouched or with one short drive.
- Take yellow BETTER LOOT when it is closer to you or to the exit.
- Search toolboxes with E and crash carts with R. Leave when the 20 slots fill or the street gets loud.
- Do not start a keypad detour until the exit plan exists.
Deepwell, also called the deep well, is a sealed bunker rather than a casual house. It needs a code from the current run. Treat it as a later objective, not the first backpack.
