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Search the HUSH: They can hear. (BETA) wiki
Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.
65 pages in this wiki.
- CodesHUSH: They can hear. (BETA) how to redeem codesRedeem checklist after a patch.
- CodesHUSH: They can hear. (BETA) expired codesRetired strings and fake-list warnings.
- WikiHUSH: They can hear. (BETA) playersRoster hub.
- PagesHUSH: They can hear. (BETA) updatesPatch notes and listing-checked changes.
- PagesHUSH: They can hear. (BETA) scriptsRisk notes for community automation. No downloads.
- PagesHUSH: They can hear. (BETA) official linksGame page, group, and Discord via Roblox Social.
- RankingsHUSH: They can hear. (BETA) tier listEditorial S through D boards.
- GuidesComplete a first runLeave the sewers, loot quietly, call a green WAY OUT, and sell the haul at HUSH SUPPLY.
- GuidesPC controlsPC keys for moving, looting, the paper map, guns, and the binds that change inside a car.
- GuidesStay quietRead the decibel meter, crouch indoors, and treat gunshots and engines as alarms.
- GuidesChoose where to lootUse red BEST LOOT, yellow BETTER LOOT, and green WAY OUT marks, then pick a destination you can leave.
- GuidesLoot, store, and sellSearch toolboxes and crash carts, store the haul, then sell it from the stash at HUSH SUPPLY.
- GuidesExtract with the haulCall the EVAC at a green WAY OUT, board the truck, and type EXTRACT before the doors shut.
- GuidesWhat you keep if you are caughtA catch deletes the carried backpack, guns, and throwables. The safe pocket keeps one non-weapon stack.
- GuidesHotwire and driveHotwire when the prompt says so, drive toward an exit, and do not jump from a moving car.
- GuidesBunker codes and DeepwellBunker sequences are found in the current run. A failed keypad is loud, and the paper can also be sold.
- GuidesGuns, slots, and noiseSlots 1 and 2 hold guns, shots are loud, and only the firearms actually seen in this beta are listed.
- WikiPump shotgunA looted shotgun for short fights. Every shot is an alarm.
- WikiDouble-barrel shotgunA short-range shotgun reported in Old Town.
- WikiRevolverA sidearm found in supply crates.
- WikiMachine pistolA compact automatic looted and set to slot 1 in one run.
- WikiSilencerAn attachment that softens a gunshot.
- WikiFlashlightOn-foot light on the F key.
- WikiNight visionA vision toggle on N, plus goggles that can be looted.
- WikiBig BackpackA 400 Robux pass that raises the pack from 20 slots to 30.
- WikiBunker CodeA per-run keypad note worth 150 credits in one sell session.
- WikiMedkitA heal item that sold for 60 credits in one session.
- WikiBandageA small heal that sold for 15 credits.
- WikiEnergy BarFood that also sold for 15 credits.
- WikiCanned beansFood with an eat prompt. Sell price was not recorded.
- WikiChemicalsA material that sold for 14 credits.
- WikiCloth RagsCheap cloth filler at 2 credits.
- WikiLight AmmoAmmo that sold for 1 credit each.
- WikiMedium ammoToolbox ammo without a recorded sell price.
- WikiShotgun ammoShells for the shotguns looted in town.
- WikiSewersThe start of every run.
- WikiHousesThe basic interior loot stop.
- WikiShopsIn-town shops you search, not the credit store.
- WikiHospitalThe medical destination, often tied to the Mercy Hill label.
- WikiArmy campMilitary loot with open sightlines.
- WikiOld TownTight interiors with a reported metro exit.
- WikiRadio HillA named hill on the paper map.
- WikiPrecinct 9A named precinct on the paper map.
- WikiSunshine FarmA farm label next to a recorded exit.
- WikiNorth GateA named WAY OUT.
- WikiThe Farm TrackA named WAY OUT near Sunshine Farm.
- WikiDeepwellA sealed bunker that needs this run's code.
- WikiSound huntersMonsters that investigate noise.
- WikiHostile peoplePlayers and hostile figures who can take a carried haul.
- WikiBeta TesterThe beta participation badge.
- WikiCreditsThe currency paid by the sell tab.
- WikiHUSH SUPPLYThe base shop that buys your stash and sells gear.
- PagesHome
- GuidesGuidesStart with the first extraction, then use the map, the sell loop, and the bunker notes only after a haul can get home.
- GuidesBeginner GuideFour moves for a first life: leave the sewers, loot one area, call a green exit, and sell what comes home.
- WikiWikiPlaces, carried gear, sellable materials, the credit shop, threats, and the beta badge.
- CodesCodesShared promo codes are not listed. Bunker keypad notes are explained in the bunker guide.
- VideosVideo GuidesYouTube lessons that show this Roblox game: a first town run, credits, bunker notes, loot, and a longer raid.
- WikiEquipmentFirearms and visibility gear confirmed in this beta, plus the backpack pass. Damage figures are not invented.
- WikiMaterialsItems you carry out and sell. Credit numbers are from one HUSH SUPPLY session and can change.
- WikiMap & RoutesSewer start, named loot areas, and exits. Map colors come from recorded paper maps: red best loot, yellow better loot, green way out.
- WikiEntitiesWhat ends a run. Sound-hunting monsters are the developer threat. Other people can also take a carried haul.
- WikiBadgesThe beta badge listed for this experience.
- WikiMoneyCredits from extracted loot and the HUSH SUPPLY shop. Robux passes are separate from credits.
- PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.
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