What is on the HUSH: They can hear. (BETA) roster?
This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.
| Entry | Hub | Notes |
|---|---|---|
| Pump shotgun | Equipment | A looted shotgun for short fights. Every shot is an alarm. |
| Double-barrel shotgun | Equipment | A short-range shotgun reported in Old Town. |
| Revolver | Equipment | A sidearm found in supply crates. |
| Machine pistol | Equipment | A compact automatic looted and set to slot 1 in one run. |
| Silencer | Equipment | An attachment that softens a gunshot. |
| Flashlight | Equipment | On-foot light on the F key. |
| Night vision | Equipment | A vision toggle on N, plus goggles that can be looted. |
| Big Backpack | Equipment | A 400 Robux pass that raises the pack from 20 slots to 30. |
| Bunker Code | Materials | A per-run keypad note worth 150 credits in one sell session. |
| Medkit | Materials | A heal item that sold for 60 credits in one session. |
| Bandage | Materials | A small heal that sold for 15 credits. |
| Energy Bar | Materials | Food that also sold for 15 credits. |
| Canned beans | Materials | Food with an eat prompt. Sell price was not recorded. |
| Chemicals | Materials | A material that sold for 14 credits. |
| Cloth Rags | Materials | Cheap cloth filler at 2 credits. |
| Light Ammo | Materials | Ammo that sold for 1 credit each. |
| Medium ammo | Materials | Toolbox ammo without a recorded sell price. |
| Shotgun ammo | Materials | Shells for the shotguns looted in town. |
| Sewers | Map & Routes | The start of every run. |
| Houses | Map & Routes | The basic interior loot stop. |
| Shops | Map & Routes | In-town shops you search, not the credit store. |
| Hospital | Map & Routes | The medical destination, often tied to the Mercy Hill label. |
| Army camp | Map & Routes | Military loot with open sightlines. |
| Old Town | Map & Routes | Tight interiors with a reported metro exit. |
| Radio Hill | Map & Routes | A named hill on the paper map. |
| Precinct 9 | Map & Routes | A named precinct on the paper map. |
| Sunshine Farm | Map & Routes | A farm label next to a recorded exit. |
| North Gate | Map & Routes | A named WAY OUT. |
| The Farm Track | Map & Routes | A named WAY OUT near Sunshine Farm. |
| Deepwell | Map & Routes | A sealed bunker that needs this run's code. |
| Sound hunters | Entities | Monsters that investigate noise. |
| Hostile people | Entities | Players and hostile figures who can take a carried haul. |
| Beta Tester | Badges | The beta participation badge. |
| Credits | Money | The currency paid by the sell tab. |
| HUSH SUPPLY | Money | The base shop that buys your stash and sells gear. |
