The binds
Press 1, 2, or 3 to take a weapon slot. Right-click aims, click fires, R reloads, Q holsters, I inspects, and V switches to first person. The inventory screen limits guns to slots 1 and 2 and puts throwables on G. Slot 3 is still a select key in the official list. Use it for whatever the slot actually holds in your loadout. Do not assume it is a specific melee weapon.
Holster before you search a toolbox. An accidental click is a gunshot.
Firearms actually seen
These are the guns and attachments named in same-game loot notes and recorded runs. Damage numbers are not published here.
| Weapon or attachment | Where it showed up |
|---|---|
| Pump shotgun | Loose loot, including around a large tower in one run |
| Double-barrel shotgun | Reported in Old Town interiors |
| Revolver | Supply crate |
| Machine pistol | Looted and set to slot 1 in one recorded fight |
| Silencer | Supply crate and military-area notes |
Ammo named in those runs includes light ammo, medium ammo, shotgun ammo, and general ammo. Light ammo sold for 1 credit each in the session table, so it is a poor use of a slot unless the gun in your hand needs it. Match the ammo to the gun you kept.
A separate HUSH game uses a long trader list and dollar prices. Those weapons are not copied onto this page. If a model name is not in the table above, check the item you are holding instead of a list from another experience.
Why a shot is expensive
The creatures hunt sound. One player who opened with a pump shotgun realized mid-fight that ammo had not been planned, and a second creature was already close. The useful order is the opposite: know the ammo, know the exit, then shoot if a crouch and a closed door will not do.
A silencer is the tool for a shot you still have to take. It does not remove the need to leave.
Buying guns
Between runs, credits from the SELL tab buy the shop categories the developer names, including guns and gold guns. Exact shelf prices in credits were not in the session sell table, which only priced loot you turn in. Read the BUY tab in game before you spend.
The Big Backpack pass is a separate Robux purchase, listed at 400 Robux for 10 extra slots. It does not come with a firearm.
